This game was made by following the unity 3D playlist tutorial of Coding in Flow.

What i learned:

-> Level Building

-> Player Movement and Player Life

-> Player Import and Animation Import via Mixamo

-> Grounding Check for jumps

-> Moving Plateforms and Enemies

-> Fake Plateforms

-> Collectible Items (Coins)

-> Animation of Collectibles

-> UI

-> Sounds & Music

-> Menus Screens

-> Building a game on Windows and WebGL

-> Importing a game on Itch.io